It made it to multiple platforms, sold a lot of copies… though 1.2 million of those copies were via people like myself who bought the WoW annual pass to get it for free… and, as noted, it has been maintained and updated and moved to new consoles and had new seasons with new gear and new goodies going for quite a few years. I still think I like Diablo II more, but Diablo III became fun and much more viable. With the Reaper of Souls expansion update the auction house went away and itemization was fixed so that the simple reinforcement mechanism of the Diablo series… pick up cool loot and find upgrades that make you more powerful… was back on track. I might opt for the evil over dumb.īut, to Blizzard’s credit, they did get things right eventually. Wyatt “don’t you guys have phones” Cheng to this day bristles when people suggest Blizzard designed it that way on purpose, but the alternative is that Blizzard was really dumb on two things that went together, and I am not sure which is less flattering. That doesn’t even begin to account for the problems like how the auction house, both gold and real world currency, distorted player motivation, helped along by the awful itemization curve… every drop seemed to be far too low level for you… that seemed made by design to drive you to the auction house. It was a pretty crazy time for Diablo-esque action RPG titles.Īnd then there was the Diablo III launch and the memes about error 37. Then there was the dark horse contender, Path of Exile, which promised to be free to play and had all sorts of crazy ideas about talent trees. ![]() ![]() If you were there and paying attention you probably remember outrage because it was too brightly lit or too colorful, it lacked LAN play, it was going to be always online, it was going to have an auction house… and a real money auction house… and what was Blizzard thinking?Īnd even as all that was coming up, the team that had made Diablo and Diablo II were rolling up Torchlight II, which many claimed would be the REAL successor to the Diablo franchise… an idea the team making it, still bitter about their split with Blizzard, were happy to encourage. And while Diablo III doesn’t seem to evoke much in the way of emotion these days, it did have a turbulent launch back in 2012. ![]() It has been a long run for Diablo III and, I will say, that Blizzard hasn’t let it languish the way it let Diablo II sit over a decade.
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